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Paper · arXiv

Ref-DGS: Reflective Dual Gaussian Splatting

The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present \textbf{Ref-DGS}, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that ...

AuthorsNingjing Fan, Yiqun Wang, Dong-Ming Yan et al.
Primary categorycs.CV
Published8 March 2026
Last updated at source2 June 2026
cs.CVcs.AIcs.GR
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