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Paper · arXiv

EmbedTalk: Talking Head Synthesis using Gaussian Embeddings

Deformable 3D Gaussian Splatting (3DGS) has emerged as a popular method for real-time talking head synthesis, offering high-quality renderings at low latency. Tri-planes are a common choice for encoding Gaussians prior to deformation since they provide a compact and continuous representation. However, tri-plane encodings are limited by grid resolution and approximation errors introduced by projecting 3D volumetric fields onto 2D subspaces. Recent work has demonstrated the effectiveness of per-Gaussian embeddings for driving temporal deformations in 4D scene reconstruction. We introduce EmbedTalk, which leverages these embeddings to model speech-driven facial deformations for talking head ...

AuthorsArpita Saggar, Jonathan C. Darling, Duygu Sarikaya et al.
Primary categorycs.CV
Published8 March 2026
Last updated at source3 September 2026
cs.CV
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