Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints - leads to missing information and incomplete surfaces in the rendered images. Existing approaches typically rely on simple heuristics for the hole filling, which can result in inconsistencies or visual artifacts. We propose to complete the missing textures using a novel, application-targeted inpainting method independent of the underlying representation as an image-based post-processing step after the novel view rendering. The method is designed as a standalone module compatible with any calibrated multi-camera s...
| Authors | Leif Van Holland, Domenic Zingsheim, Mana Takhsha et al. |
|---|---|
| Primary category | cs.CV |
| Published | 5 March 2026 |
| Last updated at source | 5 March 2026 |
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