Sign inGet started
Paper · arXiv

SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction

In recent years, 3D Gaussian splatting (3DGS) has achieved remarkable progress in novel view synthesis. However, accurately reconstructing glossy surfaces under complex illumination remains challenging, particularly in scenes with strong specular reflections and multi-surface interreflections. To address this issue, we propose SSR-GS, a specular reflection modeling framework for glossy surface reconstruction. Specifically, we introduce a prefiltered Mip-Cubemap to model direct specular reflections efficiently, and propose an IndiASG module to capture indirect specular reflections. Furthermore, we design Visual Geometry Priors (VGP) that couple a reflection-aware visual prior via a reflect...

AuthorsNingjing Fan, Yiqun Wang
Primary categorycs.CV
Published5 March 2026
Last updated at source5 March 2026
cs.CVcs.AIcs.GR
Embed this entry
<iframe src="https://silytics.si/embed/item/e6394541-7c52-446f-a04c-ff590285f0e8" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.