Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting
3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score Distillation Sampling(SDS) or generating a back-view image for facilitating reconstruction. However, these methods tend to produce unsatisfactory artifacts (\textit{e.g.} flattened human structure or over-smoothing results caused by inconsistent priors from multiple views) and struggle with real-world generalization in the wild. In this work, we present \emph{MVD-HuGaS}, enabling free-view 3D human rendering from a single image via a multi-view human diffusion...
| Authors | Kaiqiang Xiong, Rui Peng, Jiahao Wu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 3 March 2026 |
| Last updated at source | 3 March 2026 |
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