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Paper · arXiv

MERG3R: A Divide-and-Conquer Approach to Large-Scale Neural Visual Geometry

Recent advancements in neural visual geometry, including transformer-based models such as VGGT and Pi3, have achieved impressive accuracy on 3D reconstruction tasks. However, their reliance on full attention makes them fundamentally limited by GPU memory capacity, preventing them from scaling to large, unordered image collections. We introduce MERG3R, a training-free divide-and-conquer framework that enables geometric foundation models to operate far beyond their native memory limits. MERG3R first reorders and partitions unordered images into overlapping, geometrically diverse subsets that can be reconstructed independently. It then merges the resulting local reconstructions through an ef...

AuthorsLeo Kaixuan Cheng, Abdus Shaikh, Ruofan Liang et al.
Primary categorycs.CV
Published2 March 2026
Last updated at source2 March 2026
cs.CV
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