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Paper · arXiv

SeeThrough3D: Occlusion Aware 3D Control in Text-to-Image Generation

We identify occlusion reasoning as a fundamental yet overlooked aspect for 3D layout-conditioned generation. It is essential for synthesizing partially occluded objects with depth-consistent geometry and scale. While existing methods can generate realistic scenes that follow input layouts, they often fail to model precise inter-object occlusions. We propose SeeThrough3D, a model for 3D layout conditioned generation that explicitly models occlusions. We introduce an occlusion-aware 3D scene representation (OSCR), where objects are depicted as translucent 3D boxes placed within a virtual environment and rendered from desired camera viewpoint. The transparency encodes hidden object regions, ...

AuthorsVaibhav Agrawal, Rishubh Parihar, Pradhaan Bhat et al.
Primary categorycs.CV
Published26 February 2026
Last updated at source26 February 2026
cs.CVcs.AI
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