SeeThrough3D: Occlusion Aware 3D Control in Text-to-Image Generation
We identify occlusion reasoning as a fundamental yet overlooked aspect for 3D layout-conditioned generation. It is essential for synthesizing partially occluded objects with depth-consistent geometry and scale. While existing methods can generate realistic scenes that follow input layouts, they often fail to model precise inter-object occlusions. We propose SeeThrough3D, a model for 3D layout conditioned generation that explicitly models occlusions. We introduce an occlusion-aware 3D scene representation (OSCR), where objects are depicted as translucent 3D boxes placed within a virtual environment and rendered from desired camera viewpoint. The transparency encodes hidden object regions, ...
| Authors | Vaibhav Agrawal, Rishubh Parihar, Pradhaan Bhat et al. |
|---|---|
| Primary category | cs.CV |
| Published | 26 February 2026 |
| Last updated at source | 26 February 2026 |
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