lmwilkin/civbench
civ6-mcp Benchmark A benchmark of LLM agents playing full games of Civilization VI through the civ6-mcp MCP server. Each run captures the full per-turn game state, every tool call the agent issued, and the agent's own structured reflections. Configs tables — curated parquet tables, one row per logical record. Use this for analysis: datasets.load_dataset("lmwilkin/civbench", "tables", split="games"). raw — byte-identical mirror of the on-disk telemetry JSONL… See the full description on the dataset page: https://huggingface.co/datasets/lmwilkin/civbench.
| Author / organization | lmwilkin |
|---|---|
| License (as declared) | cc-by-4.0 |
| Downloads | 316 (as reported by Hugging Face) |
| Likes | 1 |
| Created | 1 May 2026 |
| Last updated at source | 1 May 2026 |
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316 now (+187 since 2026-10-16). Counts as reported by the source, snapshotted daily by Silytics.
Recent changes
- 17 Oct 2026 Description: civ6-mcp Benchmark A benchmark of LLM agents playing full games of Civilization VI through the civ6-mcp MCP server. Each run captures the full per-turn game state, every tool call the agent issued, and the agent's own structured reflections → civ6-mcp Benchmark A benchmark of LLM agents playing full games of Civilization VI through the civ6-mcp MCP server. Each run captures the full per-turn game state, every tool call the agent issued, and the agent's own structured reflections
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