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HugMinjun/Blender6D-Track4D-v3

Blender6D Track4D v3 conditions — BF16 storage Preprocessed conditioning data for 5,970 synthetic scenes and 23,880 directed camera pairs. Each scene supplies cam_00 → cam_01, cam_01 → cam_02, cam_02 → cam_03, and cam_03 → cam_00 at the same times. BF16 revision, 2026-10-24 Memory and control latents are now stored as BF16 with lossless Zstandard compression, using bf16_dynamic_zstd_v1. Camera and geometry dtypes are preserved. These files were converted from the… See the full description on the dataset page: https://huggingface.co/datasets/HugMinjun/Blender6D-Track4D-v3.

Author / organizationHugMinjun
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Created23 October 2026
Last updated at source23 October 2026
blender6dsyntheticvideo3dworld-modelprecomputed-latentsbf16
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  • 23 Oct 2026 Description: Blender6D Track4D v3 conditions Preprocessed conditioning data for 5,970 synthetic scenes and 23,880 directed camera pairs. Each scene supplies cam_00 → cam_01, cam_01 → cam_02, cam_02 → cam_03, and cam_03 → cam_00 at the same times. 33 RGB → Blender6D Track4D v3 conditions — BF16 storage Preprocessed conditioning data for 5,970 synthetic scenes and 23,880 directed camera pairs. Each scene supplies cam_00 → cam_01, cam_01 → cam_02, cam_02 → cam_03, and cam_03 → cam_00 at the sam
  • 23 Oct 2026 Topics added bf16

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